For example, at 5th level you could regain 3d8 hit points all at once, 1d8 hit points three separate times, or 1d8 hit points once and 2d8 hit points at a different time. The penalty doesn't change further for a creature that opposes you on two alignment axes (such as a chaotic evil creature fighting a lawful good psychic). These spells are in addition to the number of spells given on the Psychic Spells Known table. In addition, she receives bonus spells per day if she has a high Intelligence score. Once the temporary hit points are depleted, the force field disappears and you cannot reinstate it for 24 hours. If the target is hit by the linked spell or fails its saving throw, it’s affected as though the psychic had cast a targeted dispel magic spell on it. Deflection Field (Su): Whenever the psychic casts a linked spell that grants her a deflection bonus to AC, she can spend 2 points from her phrenic pool to automatically reflect the first ranged attack that misses her (as long as the linked spell remains active) back at the attacker. If you cast dream scan, you know whether you received false information from the dream. If you just ‘throw dice at powers’, you are going to get less powers off per phase. This amplification is in addition to the normal maximum of one amplification per spell. As a full-round action, you can attempt to upload your consciousness to any other robot within 30 feet that has 10 Hit Dice or more. You can add your Intelligence modifier as a bonus on combat maneuver checks and to your CMD. Disease Transference (Su): You are able to psychically control and manipulate all manner of diseases. You ingest hallucinogens to expand your mind. If you spend 3 points from your phrenic pool, the force field lasts for twice as long, and it provides fast healing 2. You can use this ability a number of times per day equal to your Wisdom modifier. Item Facade (ill) H: Disguise an item to look perfect or shoddy. Catfolk. While the psychic is under the effects of this spell-like ability, each time she casts a psychic spell, she can link one phrenic amplification or major amplification she knows that has a point cost of 1 to that spell without spending any points from her phrenic pool. Psychic magic flows through you when you attain a peaceful mental state. She can cast any psychic spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. The psychic’s class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). Knacks cast using other spell slots (due to metamagic feats, for example) consume spell slots as normal. Nov 28, 2020 #13 You regain this point even if the answer is false or vague. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check. The new psychic rules and occult oddities found in Pathfinder Roleplaying Game Occult Adventures open up a vast new playground for heroes and villains of every kind, bringing along six brand-new character classes in the kineticist, medium, mesmerist, occultist, psychic, and spiritualist, to say nothing of a whole new category of psychic magic. Defensive Prognostication (Su): When casting a divination spell, the psychic sees a glimmer of her future. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don't need to be consecutive. You can select this discovery multiple times; its effects do not stack. The linked spell must have the mind-affecting descriptor and must have a range of touch or greater. At 8th level, you gain an additional option when using automatic writing, and can attempt a DC 35 check to gain information as though you'd used commune instead of augury or divination. School transmutation; Level druid 2, shaman 2. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. Your bonus on this roll is equal to either your Disable Device modifier or the sum of 5 + your psychic level + your Wisdom modifier, whichever is higher. Instead, each time you select this discovery, it applies to a single different type of technological item. A psychic can select this amplification multiple times, adding two additional options to the list of metamagic feats she can apply using this amplification each time. Perfect Body (Ex): Some practitioners of psychic techniques extend their training to improve their bodies as well as their minds. Additionally, you can touch a creature afflicted with a disease as a standard action and draw the disease into yourself, or transfer it to another willing living creature that is susceptible to diseases and that you (or the afflicted creature) are also touching. Knacks cast using other spell slots (due to metamagic feats, for example) consume spell slots as normal. Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend. The effects of the two spells are separate, so each might require its own concentration check. When you or a subject of your emotional bond must attempt a saving throw, the person attempting the save can gain a bonus equal to your Charisma bonus on the save as an immediate action. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. See Files In the grim darkness of the far future, there were army codexes which you can download for free. If the linked spell doesn’t already require an attack roll or allow a saving throw, the target can attempt a Will saving throw to avoid the dispelling effect only; the DC is calculated using the linked spell’s level (and all other bonuses that would apply if the linked spell allowed a Will save). Your strikes can force an enemy into the aether for a short time. However, even if you have alchemist levels, the duration of your cognatogen remains 1 minute per level (instead of 10 minutes per level) and you can still create only one per day (instead of an unlimited number) unless you also possess the cognatogen discovery. The psychic can activate a phrenic amplification only while casting a spell using psychic magic, and the amplification modifies either the spell’s effects or the process of casting it. While the psychic is under the effects of this spell-like ability, each time she casts a psychic spell, she can link one phrenic amplification or major amplification she knows that has a point cost of 1 to that spell without spending any points from her phrenic pool. In addition, each character begins play with an outfit worth 10 gp or less. For instance, a psychic who knows mind thrust III but not mind thrust IV could cast mind thrust II and spend 2 points to treat it as mind thrust III, but couldn’t spend 4 points to treat it as mind thrust IV. Unlike a psychic’s spells per day, the number of spells a psychic knows isn’t affected by her Intelligence score. Also, haven't done a Google doc guide before, so hopefully the link is viewable, etc. Psychic Discipline (Ex or Sp): Each psychic accesses and improves her mental powers through a particular method, such as rigorous study or attaining a particular mental state. | 5th Edition SRD The new spell's level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell from the psychic's class list that the psychic can cast. If you succeed at the check, you regain 1 point in your phrenic pool. School transmutation [earth]; Level bloodrager 4, cleric 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4. If the bond ends, you can establish a new bond at will with another 10 minutes of mutual concentration. The cure or inflict spells don't count as being on your psychic spell list for the purposes of any other effects. Relentless Casting (Su): The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. You can use this aura for a number of rounds per day equal to your psychic level. Force Field (Su): As a swift action, you can spend 1 point from your phrenic pool to activate a force field of raw psychic energy that provides you with a number of temporary hit points equal to 5 + your psychic level (maximum 10 temporary hit points). The new spell’s level must be the same as that of the spell being exchanged, and it must be at least 1 level lower than the highest-level spell from the psychic’s class list that the psychic can cast. This costs 2 points per spell level increased. This amplification can be linked only to spells that can be undercast. Remade Self (Sp): At 20th level, the psychic is affected by one of the following spells as a constant spell-like ability: arcane sight, fly, haste, heroism, nondetection, or tongues. Warp Mind (enc): Confuse a creature, possibly permanently. | Here Be Monsters Drug Resistance (Ex): When you ingest drugs, you take half as much ability damage (minimum 1). If it fails, it becomes nauseated for 1 round. In some cases, a capstone specifies what ability it replaces. At 4th level and every even-numbered level thereafter (6th, 8th, and so on), a psychic can choose to learn a single new spell in place of one she already knows. The Difficulty Class for a saving throw against a psychic’s spell is equal to 10 + the spell’s level + the psychic’s Intelligence modifier. On your turn, you can expend an action to blast your surroundings with psychic energy. Whether your mental abilities truly come to you as a divine gift or are simply enhanced by the power of your belief, none can say. CASTING. You can also add your Intelligence modifier as a bonus on Strength checks to break or lift objects. Painful Reminder (Su): As a swift action, you can cause an enemy to take 1d6 points of nonlethal damage if you dealt damage to that enemy with a spell since the start of your previous turn. While you're manifesting your dark half, you increase the DCs of your psychic spells by 1, gain a +2 morale bonus on Will saves, and become immune to fear effects. Duration instantaneous. The psychic can still apply metamagic feats she knows to the spell while using this amplification, increasing the casting time and spell level as normal. AC Bonus (Ex): When unarmored and unencumbered, you add your Wisdom bonus (if any) to your AC and CMD. Daemons are sentient embodiments of Chaos and collectively the greatest servants of the Chaos Gods and of Chaos itself as a universal force. Once a phrenic amplification has been selected, it can't be changed. Mind’s Eye (Su): Some psychics train their visual and psychic senses, binding them together into a unified focus to better guide their ranged spells and place them with uncanny precision. Edit: Ah, nuts, I forgot to add a section on psychic duels to the appendix. These spells are in addition to the number of spells given. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, who must remain within 10 feet of you. The maximum number of points in a psychic’s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. You can attempt to return to your normal self as a free action, but must succeed at a concentration check with a DC equal to 10 + your caster level. This increases the size of each die rolled, so a spell that dealt 4d6+3 points of force damage would deal 4d8+3 points of force damage instead. By accessing these staggering vaults of mental energy, the psychic can shape the world around her, the minds of others, and pathways across the planes. The psychic's selection of spells is limited. | Swords and Wizardry SRD This ability functions as mage's magnificent mansion, with the following adjustments: the memory palace is limited in size to a number of 10-foot cubes equal to your psychic level; your memory palace doesn't contain any furniture other than bookcases and a few desks and sofas where you and your visitors can study; and there is no food within, though the memory palace does contain a number of unseen servants equal to 1/2 your psychic level, which function solely as librarians. In the new system, the Psychic phase has been re-worked from the ground up. The Warp's existence is fueled by the emotions and souls of all sentient beings in the Materium. Bodily Purge (Su): You can heal your own wounds and maladies with the power of thought alone. You also gain access to mercies as though you were a paladin of 3 levels lower than your psychic level. Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. 24 Ratfolk mythology claims they were appointed by the gods to sniff out the ragged edges of creation. This functions as the prayer spell, granting your allies a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks and imposing a –1 penalty on your enemies' rolls of those types. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. If the linked spell can affect more than one creature, the psychic can attempt to detect more than one target's thoughts by spending 1 additional point per creature beyond the first. | Dungeon World SRD She can't apply the same amplification to the linked spell more than once, even if she can use that amplification for multiple different effects. Discipline Powers: Your powers serve to protect or cure you and your allies. She can spend 2 points from her phrenic pool to instead gain a +4 bonus. Complex Countermeasure (Ex): The psychic can spend 1 point from her phrenic pool to increase by 2 the DCs of concentration checks or caster level checks the linked spell requires enemies to attempt. If the target is affected by the linked spell, that target is confused for 1 round after the duration of the spell expires (or immediately, if the spell has an instantaneous duration). 9 Responses to Pathfinder Warpriest Build Guide. Each psychic accesses and improves her mental powers through a particular method, such as rigorous study or attaining a particular mental state. You could reproduce the spell in writing to allow someone who prepares spells from a spellbook to prepare it, though this functions as using a borrowed spellbook for anyone other than you. The psychic must spend a number of points from her phrenic pool equal to 3 + double the subordinate spell's level. Power from Pain (Su): If your painful reminder deals at least 5 points of damage, you regain 1 point in your phrenic pool. (Memorizing music doesn't confer the ability to perform it properly.) When a psychic who knows telepathic bond gains this ability, she can learn a different 4th-level spell in place of telepathic bond, losing the old spell in exchange for the new one. She teleports herself 10 feet per point she spends from her phrenic pool (as dimension door). If you're in telepathic contact with another creature (through telepathic bond, for example), you can transfer the information directly into its mind as a free action. You can power only devices that use charges. This is a mind-affecting effect. She can spend a number of points from her phrenic pool equal to the linked spell’s level to gain the benefit of spell turning for 1 round per psychic level. Casting a linked spell during a social encounter and spending 1 point from her phrenic pool allows the psychic to add a +4 bonus on her next Bluff, Diplomacy, Intimidate, or Sense Motive check. Conjured Armor (Su): By spending 1 point from her phrenic pool, the psychic grants any creature she conjures or summons with the linked spell a +2 deflection bonus to AC. 3rd-Level Psychic Spells: ablative barrier, adjustable disguise, agonizing rebuke, air breathing, analyze aura*, anchored step, apport animal*, arcane sight, aura sight, babble*, blink, bleed glory, blood biography, blood scent, borrow fortune, burst of speed, catatonia*, chain of perdition, clairaudience/clairvoyance, cognitive block *, contagious zeal*, contingent action, continual flame, countless eyes, cup of dust, darkvision (communal), daze (mass), deep slumber, devolution, dispel magic, displacement, distracting cacophony, ectoplasmic snare*, ego whip I*, eldritch fever, emotive block*, enter image, excruciating deformation, fearsome duplicate, feather step (mass), fly, force punch, gaseous form, guiding star, haste, healing thief, helping hand, heroism, hostile levitation, id insinuation II*, illusory script, invisibility sphere, isolate, ki leech, loathsome veil, locate weakness, major image, mantle of calm, marionette possession, meld into stone, mental barrier II*, mind thrust III*, mindlocked messenger, mindscape door*, minor dream, nixie's lure, node of blasting*, nondetection, object possession (lesser)*, pellet blast, pierce disguise, protection from arrows (communal), protection from energy, purge spirit *, rage, rain of frogs, reckless infatuation, resinous skin, resist energy (communal), restore mythic power, returning weapon (communal), sands of time, share glory, share senses, shrink item, slow, speak with dead, spider climb (communal), strangling hair, stunning barrier (greater), summon monster III, swarm of fangs, synaptic pulse*, synesthesia*, telekinetic maneuver*, thought shield II*, tongues, touch injection, transfer regeneration, twilight knife, unadulterated loathing, vampiric touch, versatile weapon, vision of hell, wall of nausea, water breathing, water walk, witness. At 3rd level and every 4 levels thereafter, the psychic learns a new phrenic amplification. This is called her psychic discipline. A psychic begins play knowing four 0-level spells and two 1st-level spells of the psychic's choice. A successful Will save negates mind heist. Overpowering Mind (Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. You can cast detect thoughts as a spell-like ability on any adjacent sleeping creature. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Experimentation and study show you which ones will have the greatest effect. When the psychic casts a linked transmutation spell, she can spend 1 point from her phrenic pool to gain a +2 bonus on her next Reflex or Fortitude save. Alternatively, you can use this ability as part of the casting of dream, minor dream, or nightmare. Range close (25 ft. + 5 ft./2 levels) Target 1 Small wooden object/level, all within a 20-ft. radius Duration instantaneous Saving Throw Will negates (object); Spell Resistance yes (object). The focus you find while exercising, fasting, and otherwise tending to your body broadens your psychic powers. The number of spell levels she can turn is equal to the level of the linked spell. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. The choice of discipline must be made at 1st level; once made, it can't be changed. In addition, the discipline determines which ability score the psychic uses for her phrenic pool and phrenic amplifications abilities. As a standard action, you can sacrifice an unused spell slot of 1st level or higher and transform it into a ray of laser energy, targeting any foe within 30 feet as a ranged touch attack. A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. School transmutation; Level druid 2. Warp Wood. You can link with a number of allies equal to your Charisma modifier. This bond lasts until the next time you regain your spells, or until you go unconscious or voluntarily end the bond as a free action. At 1st level, a psychic learns an additional spell determined by her discipline. If the target succeeds at its save against the linked spell, it is instead confused for 1 round immediately. Will of the Dead (Su): Even undead creatures can be affected by the psychic's mind-affecting spells. Bonus Spells: persuasive goad (1st), pain strike (4th), vampiric touch (6th), mass pain strike (8th), synapse overload* (10th), mass inflict pain* (12th), waves of exhaustion (14th), horrid wilting (16th), mass suffocation (18th). This attack deals 2d6 points of fire damage plus an additional 1d6 points of fire damage for every level of the spell slot you sacrificed. Telepathic Bond (Sp): At 9th level, a psychic can use telepathic bond as a spell-like ability once per day, using her psychic level as her caster level. | Starjammer SRD In addition, while the cognatogen is in effect, you take a –2 penalty to one of your physical ability scores. Telepathy (Su): At 17th level, the psychic can mentally communicate with any other creature within 100 feet that has a language. As a standard action, you can use up any number of these dice to regain a number of hit points equal to the result of rolling that many d8s. A psychic casts psychic spells drawn from the psychic class's spell list.She can cast any spell she knows without preparing it ahead of time. Each psychic discipline gives the psychic a number of discipline powers (at 1st, 5th, and 13th levels), and grants her additional spells known. In effect, the psychic loses the old spell in exchange for the new one. You discover deeper and more powerful corners of your mind through journeys you make in your dreams. See Files Welcome wanderer, to the Trove! Mnemonic Cache (Su): You can memorize a piece of information and later recall it perfectly. The infuse mutagen discovery and the persistent mutagen class ability apply to cognatogens. You must be at least 7th level to select this discovery. Psychics gain access to the following spells. This is called her psychic discipline. Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, she receives bonus spells per day if she has a high Intelligence score. This amplification can be applied only to a mind-affecting spell that can affect a number of targets or that has an area. This link allows you to monitor emotions, detecting when allies become angry, surprised, confused, fearful, or the like, but doesn't allow them to communicate specific details. 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